ICIS 2021-Fall Special Sessions

Workshop 1: Best Practices of Serious Games Testing

This workshop brings together researchers, practitioners, stakeholders and students from

development of serious games (video games with a purpose beyond entertainment, such as

educational games), games user research, software engineering in game development, HCI and

related areas. Following the spirit of the IEEE/ICIS conference, the workshop aims to discuss practical

challenges encountered and solutions adopted on software and user testing and assessment of

serious games, in the form of best practices. Suggested topics for the Workshop include (but are not

limited to) the following:

• Testing methodologies

• Testing protocols in the COVID-19 pandemic

• Remote testing

• Experiences in applying software testing tools

• Design and application of surveys and questionnaires

• White-box testing

• Usability testing

• UX testing

• QA testing

• Playtesting

• Presence testing

• Engagement testing

• Testing using physiological measurements

• Formative/summative evaluation and testing

• AI-based testing

• Assessment with immersive technologies

• Knowledge retention and transferable skills tests/evaluation

Participants in this workshop are welcome to submit 2-4 pages for short papers and 5-6 pages for full

papers describing research and practical issues on serious game testing and assessment, including a

list of 4 best practices. Each participant will present his/her own paper during the workshop. For each

accepted paper, one full author registration is required.

We encourage work-in-progress submissions as well as more mature work.

This Workshop is part of the IEEE/ACIS 21st International Fall Conference on Computer and

Information Science (ICIS 2021-Fall) October 13-15, 2021, Xi’an, China. Event web page: http://acisinternational.org/conferences/icis-2021-fall/

The workshop will be held online via Zoom.

Publications

All accepted papers will be published in the IEEE conference proceedings, and will be submitted to be

indexed by Scopus, EI, INSPEC and DBLP.

The Organizing Committee will peer-review the submitted papers.

Format

Please write your proposal using the General IEEE conference paper format:

https://www.ieee.org/content/dam/ieee-org/ieee/web/org/conferences/conference-template-letter.docx

Schedule

Submission deadline: May 22, 2021 Extended: June 25, 2021

Author notification: June 10, 2021 Extended: July 17, 2021

Final manuscripts (camera ready)/ registration due: July 10, 2021 Extended: Aug. 2, 2021

Workshop date: October 13, 2021

Awards

The Organizing Committee will select the winners for the Best Paper and Best Student Paper awards.

In order to qualify for the award, the paper must be presented at the Workshop.

For more information, contact the workshop chair:

Dr. Miguel A. Garcia-Ruiz, Algoma University, Canada

miguel.garcia@algomau.ca

Organizing Committee

Bill Kapralos (Ontario Tech University, Canada)

Alvaro Joffre Uribe Quevedo (Ontario Tech University, Canada)

Luis A. Castro (Sonora Institute of Technology, Mexico)

Genaro Rebolledo-Mendez (Monterrey Institute of Technology, Mexico)

Pedro C. Santana-Mancilla (University of Colima, Mexico)

Laura S. Gaytan-Lugo (University of Colima, Mexico)

Veronica Zammitto (UX consultant)

Submission Information

Please email your paper with the names and affiliations directly to the workshop organizer (miguel.garcia@algomau.ca).